+]CPartAxe, two-handed - +1 A A526SSLL  Axe, two-handed - +1@dBronze Age/Ancient Dark Ages Axes: AxesAxe, Woodsman'sDDescription Among the simplest and most versatile tools of the woodsman is the axe. Whether used to cut firewood or to cleave hobgoblins, a keen axe can be a lifesaver. Our fullsize woodsman's axe comes with a leather case, as does our hatchet. Aurora's Whole Realms Catalog (Lake Geneva, WI: TSR Inc. 1992), pg 7.@@36dSSMMAxe, Woodsman'sd Axes: AxesBattakThe Battak (Slap-Stick) is a walking stick with a variety of items fastened along its length. It is a favorite tool of young Kender. Shaped like a miniature studded club, this tool sports a small metal wedge at its tapered end and studs around the wide end. A wooden plug that fits into the broad tip unscrews and inverts to bear a short knife blade. The nether chamber that holds this club also stores sling bullets, which may be batted at one's target with great force (1d4+2/1d6+2). Bells, chimes, and whistles fasten along the club, producing music and making fearsome jangle in battle. Typical uses for this tool include: Batting bullets at targets, Prying with the wedge, Spearing with the blade, Climbing by wedging it in the ground, and Creating percussive music. Battak Bullets: Speed Factor 7 Type B Size T Damage: 1d4+2/1d6+2 ROF 2 WT .1 Cost 5cp Range 5-10-15 NOTE: Kender are the only ones who can use all the weapon's functions while only paying one proficiency slot/cost for the weapon due to the fact that this is one of their racial weapons. Non-Kender who want to use this weapon would have to take a proficiency for each of the weapons special functions/attacks.@@dBBMMBattakdBronze Age/AncientLate Middle Ages/Renaissance Dark AgesCultures of the Roman Age The Crusades Battak BulletMThrowable Sling Bullet for the Kender Battak (Slap-Stick in Non-Kenderspeak).==dBBSS 2/rnd2/rnd Battak BulletdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The Crusades BladebootsfDescription Captured thieves are typically stripped of their weapons, but not of their shoes. If a thief has a shoe for a weapon, odds for escape improve significantly. Solid leather construction, a broad steel blade, and a heel-click trigger mechanism add kick to any escape. Aurora's Whole Realms Catalogue (Lake Geneva, Wi: TSR Inc., 1992), pg 18.@@59dPPSS BladebootsdBlue Crystal StaffpThis staff is carved from a single piece of blue crystal. It is about 5 feet long and has a 2-inch diameter shaft. The ornamentally bladedhead of the staff bears a gem in its center. Although Riverwind does not remember, a manifestation of the Goddess Mishakal gave him the staff. It is an intelligent artifact of Lawful Good alignment and has an Ego of 10. It can only be used by those of its alignment; others who try to wield the staff take 4d6 points electrical damage. A Lawful Good person may use the staff to heal the electrical damage it has caused. The staff has the following powers: 1. Strikes as a staff of striking (1-3 charges per use). 2. Casts any of the following clerical spells (2 charges per level of spell): 1st level: command, cure light wounds, remove fear 3rd level: continual light, cure blindness, cure disease, remove curse 5th Level: cure critical wounds, raise dead 7th level: restoration, resurrection. 3. Teleports (at its own discretion, using 15 charges). 4. Deflects dragon breath weapon in a 10' radius (10 charges per use). The staff holds up to 20 charges at a time. It regains one charge/day from the combined influences of Krynn's three moons, |@469dBBMM  QuarterstaffdMartial Arts WeaponsSpears & Javelins: UnrelatedBollikCThe Bollik (Bola-Belt) is a webbed rope belt worn about the waist on a leather sash and buckle. The Bollik hangs from a series of quick-release loops. On one end of the Bollik, three weighted balls of leather hang on short strands of rope, forming a bola. When the Bollik is worn, these bola balls are ties to the large metal buckle. The Bollik can be tugged free with a simple snapping motion and can be replaced in two rounds. Typical used include: Flailing enemies, Using as a bola (-2 to damage), Threshing grain, Grappling walls, Entangling enemies, Climbing as a rope ladder, Storing items in pockets of leather strap, and playing as a wind thrummer. Bollik (Bola Belt): Speed Factor 6 Type B Size M Damage: 1d4+2/1d3+2 WT 6 Bollik (Bolas): Speed Factor 6 Type B Size M Damage: 1d4/1d3 ROF 1 WT 2 Range 3-6-9 Bollike (Blades) : Speed Factor 4 Type S Size S Damage: 1d6/1d4 WT .1 NOTE: Kender are the only ones who can use all the weapon's functions while only paying one proficiency slot/cost for the weapon due to the fact that this is one of their racial weapons. Non-Kender who want to use this weapon would have to take a proficiency for each of the weapons special functions/attacks.@@dBBMMBollikdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The CrusadesChapakThe Chapak (Snapper-Axe) is a combination hand-axe and slingshot. Its single-bladed axe head rests on a hollow shaft of ironwood. The back of the axe blade forms two prongs that support a cat-gut slingshot (Dmg 1d4/1d4). The hollow haft has fingerholes drilled along its length and can be played as a flute if the end plugs are removed. Typical uses of this tool include: Splitting wood, Shooting as a slingshot, Prying with the butt, Play as a flute, Snorkeling (with holes corked), Shooting as a blowgun (with holed corked), and Grappling (when using a light rope). Chapak (Snaper Axe): Speed Factor 4 Type S Size S Damage: 1d6+1/1d4+1 WT 5 Chapak (Snaper): Speed Factor 4 Type B Size S Damage: 1d4/1d4 WT 5 ROF 1 Range 2-4-8 NOTE: Kender are the only ones who can use all the weapon's functions while only paying one proficiency slot/cost for the weapon due to the fact that this is one of their racial weapons. Non-Kender who want to use this weapon would have to take a proficiency for each of the weapons special functions/attacks.@@dSSSSChapakdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The CrusadesCording Mallet Description Though axes may be best for felling trees, a cording mallet is best for splitting the wood thereafter. With a solid steel triangular head that weighs 20 lbs, the woodsman needs only to lift the corder high and let it drop onto the wood to be split. Lumbers I know say that a cording mallet can split twice the wood an axe can, merely because cording mallets never bind. The steel handle prevents breakage if the wood is missed. Aurora's Whole Realms Catalogue (Lake Geneva, Wi: TSR Inc., 1992), pg 8.AA dB/SB/SMM Cording Malletd Axes: Hammers Axes: AxesDagger - Jambiya +2?544dP/SP/SSSDagger, jambiya?dMiddle Eastern CulturesDaggers & Knives Dagger BootsDescription Originally meant for tree climbing, these sharp-toed boots have become popular weapons as well. Constructed of fine grain leather and well-tempered steel, dagger boots provide a sure toehold on even the smoothest bark. Dagger boots have also proven useful in scraps with orcs and other such creatures. Because the claw-shaped blade of these boots is raised from the ground, dagger boots do not impair movement. NOTES: Heavy tread makes person easier to track (+2 to Tracking proficiency of person following ) { person wearing these boots.} Aurora's Whole Realms Catalogue (Lake Geneva, Wi: TSR Inc., 1992), pg 8. 60dPPSS Dagger Bootsd Elven bow +1Elven EquipmentA649dPPMM2/rnd2/rnd Elven bow@dBows Elven bow +2Elven EquipmentA649dPPMM2/rnd2/rnd Elven bow@d Elven bow +3Elven EquipmentA649dPPMM2/rnd2/rnd Elven bow@d Elven bow +4Elven EquipmentA649dPPMM2/rnd2/rnd Elven bow@d Elven bow +5Elven EquipmentA649dPPMM2/rnd2/rnd Elven bow@dFighting spurs|These spurs are designed to inflict additional damage to kick or other foot attacks. They should not be used in riding as they would severly injure the mount. Damage from the spurs only applies if a successful kick attack hits its target. Damage from the spurs is in addition to that of the normal attack. As the spurs are of hardened, sharpened metal, their damge applies even to an armored opponent. Characters, such as clerics, who cannot use slashing weapons may not use fighting spurs. The spurs must be attached to the character using them. Because of the method of attachment, only booted characters may use the spurs.?? 467dSSSSFighting spurstdGarotteDescription Only the worst and most vile of thieves would garotte a guard when a more cunning and less brutal method commends itself. Even so, I receive enough orders for these that I feel I must stock them. All my garottes are constructed of strong wire and hardwood handles -- and all are damnably effective. Aurora's Whole Realms Catalogue (Lake Geneva, Wi: TSR Inc., 1992), pg 13-14.??dSSGarottedUniqueHachakThe Hachak (Pole-Axe) is heaviest of the Kender tools and is used by woodcutters. On one end of its 6' segmented pole rests a hammer, spike, and piercing beak. The other end of the pole holds a broad axe backed by a hammer head and a saw blade. Metal rings circle the shaft at 1 foot intervals along its length. The shaft itself may be seperated into three sections if necessary. Just below the axe blade, a sheepskin wrap stores 6 throwing darts. The hammer and beak can be used as weapons (Dmg 2d4/1d6). The shaft darts have normal range for a thrown dart and do moderate damage (1d4/1d4). Common uses include: Cutting and splitting wood, Hammering nails, Climbing as a ladder, Pruning trees, Planing wood, Throwing darts, and Playing as a chime by hammering on the blades. Hachak (Pole Axe): Speed Factor 8 Type PS Size L Damage: 2d4+1/2d6+1 WT 12 Hachak (Hammer): Speed Factor 8 Type B Size L Damage: 2d4/1d6 WT 12 Hachak (Shaftdart): Speed Factor 5 Type P Size S Damage: 1d4/1d4 WT .2 ROF 2 Range 2-4-8 Cost: 4gp NOTE: Kender are the only ones who can use all the weapon's functions while only paying one proficiency slot/cost for the weapon due to the fact that this is one of their racial weapons. Non-Kender who want to use this weapon would have to take a proficiency for each of the weapons special functions/attacks.@A@AdP/SP/SLLHachakdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The CrusadesHachak ShaftdartDThrowable Darts for the Kender Hachak (Pole-Axe in Non-Kenderspeak).L>L>dPPSS2/rnd2/rndHachakdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The CrusadesHand Crossbow +3-Normal Hand Crossbow, +1 Magical Enchantment. @@,147NoneNoneSS1/rnd1/rndHand Crossbow +3@dMiddle Eastern Cultures CrossbowsHand Crossbow, +1-Normal Hand Crossbow, +1 Magical Enchantment. @@,147NoneNoneSS1/rnd1/rndHand Crossbow, +1@dMiddle Eastern Cultures CrossbowsHatchet, Woodsman'sDDescription Among the simplest and most versatile tools of the woodsman is the axe. Whether used to cut firewood or to cleave hobgoblins, a keen axe can be a lifesaver. Our fullsize woodsman's axe comes with a leather case, as does our hatchet. Aurora's Whole Realms Catalog (Lake Geneva, WI: TSR Inc. 1992), pg 7.@@@@563dSSSSHatchet, Woodsman'sd Axes: Axes Axes: Hammers Hidden DaggerThis +2 magical dagger magically fits into very small spaces. If necessary, it can be made small enough to fit into a locket. This dagger is popular with assassins needing a weapon they can sneak close to a target. Because of its properties, it is not balanced for throwing.568PPSS1/rnd1/rnd Hidden DaggerdOriental CulturesMiddle Eastern CulturesStone Age/SavageBronze Age/AncientCultures of the Roman Age Dark Ages The CrusadesLate Middle Ages/RenaissanceDaggers & Knives Swords: ShortHoopakhDescription The hoopak is the most common thing you will ever find in Kender hands. The Hoopak is a 5 foot long ironwood staff with a spike on one end. On the other end the Hoopak forks to then laced with gut. You can shoot a stone from it by sticking the spike end in the ground and bending it back or whirling it overhead like a staff-sling. It makes a roaring sound when being whirled overhead. Some of the common things it can be used as are: Spear Staff Stone shooter Crowbar Picking apples with gut Using as a bullroar When used in Missile Fire, Damage is 1d4+1/1d6+1 Respectively@@@@dP/BP/BLL 1/rnd1/rndHoopakhdBronze Age/AncientCultures of the Roman Age Dark Ages The CrusadesLate Middle Ages/Renaissance Long Bow +3@@68NoneNoneLL2/rnd2/rndLong bow@dBronze Age/AncientCultures of the Roman Age Dark Ages The CrusadesLate Middle Ages/RenaissanceBowsMaul +2 A575dBB LL Maul@d The CrusadesLate Middle Ages/Renaissance Axes: HammersPoison Dagger +2??160PPSS2/rnd2/rndDagger@dOriental CulturesMiddle Eastern CulturesStone Age/SavageBronze Age/AncientCultures of the Roman Age Dark Ages The CrusadesLate Middle Ages/RenaissanceDaggers & Knives Swords: ShortPolpakXThe Polpak (Swordstaff) has an 8' pole that sports a short-sword blade. Triggering a catch and giving the blade a half-turn releases it so that it can function as a sword. The blade has one serrated edge and doubles as a saw or pruner. The crosspiece for the sword is a double recurved crescent. Iron rings appear around the shaft at 1 foot increments to aid in gripping and climbing. A dozen caltrops are laced on a rod in the crosspiece. Typical uses include: Pruning trees, Spearfishing with the blade, Using the blade as a short sword, Sawing with the serrated face, Climbing as a ladder, Striking as with a staff, and Playing as a muscial saw. Polpak (Swordstaff): Speed Factor 6 Type PS Size L Damage: 1d8/1d10 WT 5 Polpak (Staff): Speed Factor 4 Type B Size L Damage: 1d6+1/1d6+1 WT 5 Polpak (Stars): Speed Factor 4 Type T Size T Damage: 1d4/1d3 WT .1 ROF 3 Range .5-1-2 Cost: 1sp NOTE: Kender are the only ones who can use all the weapon's functions while only paying one proficiency slot/cost for the weapon due to the fact that this is one of their racial weapons. Non-Kender who want to use this weapon would have to take a proficiency for each of the weapons special functions/attacks.@@dP/SP/S LLPolpakdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The Crusades Polpak StarThrowable Weapons for the Kender Polpak (Swordstaff in Non-Kenderspeak). Throwable Range is actually .5-1-2 not 1-1-2 as listed.==dSSSS3/rnd3/rndPolpakdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The Crusades Rabbitslayer3Tasslehoff brags about how his lucky knife always finds its way back to him. Called Rabbitslayer (because Caramon said it would only be of use against ferocious rabbits), the dagger's origin remains unclear. Tas claimed he found it in the cursed lands near Xak Tsaroth. Goldmoon once pronounced the blade "blessed by the gods" and "more powerful than imagined". Other scoffed. Rabbitslayer is a Dagger+4. It always return to its owner's hands within 1d20 hours after it is lost or stolen. Only if it is willingly given away does Rabbitslayer gain a new owner.?? dPPSS1/rnd1/rndDaggerdBronze Age/Ancient Dark AgesLate Middle Ages/RenaissanceCultures of the Roman Age The CrusadesDaggers & KnivesSashikGThe Sashik (Sashwhip) is a beaded, weighted sash of laced rope. Worn across one shoulder, the Sashik bears weighted pouches on one end. Two dozen large wooden beads that line one edge of the Sashik can be pulled loose and thrown. The mesh of the sash is coarse and netlike. Common uses include: Flailing enemies, Scourging by attacking hooks, Entangling enemies, Climbing as a rope ladder, Throwing wooden beads, Fishing as with a net, and Playing as a xylophone. Sashik (Sash Whip): Speed Factor 5 Type SB Size M Damage: 1d6+1/1d4+1 WT 2 Sashik (Pellets): Speed Factor 5 Type B Size M Damage: 1d3/1d2 WT 1.5 ROF 4 Range .5-1-2 Cost: 5cp NOTE: Kender are the only ones who can use all the weapon's functions while only paying one proficiency slot/cost for the weapon due to the fact that this is one of their racial weapons. Non-Kender who want to use this weapon would have to take a proficiency for each of the weapons special functions/attacks.@@ dB/SB/SMMSashikdBronze Age/AncientCultures of the Roman Age Dark Ages The CrusadesLate Middle Ages/Renaissance Sashik PelletThrowable Wooden Bead for the Kender Sashik (Sashwhip in Non-Kenderspeak). Throwable Range is actually .5-1-2 not 1-1-2 as listed.??dBBMM4/rnd4/rndSashikdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The Crusades"Silver Dagger +2, with Blue Spinel??160PPSS2/rnd2/rndDagger@dOriental CulturesMiddle Eastern CulturesStone Age/SavageBronze Age/AncientCultures of the Roman Age Dark Ages The CrusadesLate Middle Ages/RenaissanceDaggers & Knives Swords: ShortSithakEThe Sithak (Sword-Bow) was orginally a yoke used for carrying water in buckets. Now, its ends bear two blades, allowing it to serve as a double scythe. A recurving hook rests beneath each blade. A bowstring laced acrosss the yoke allows short field-arrows to fire through a hole in the shaft. Typical uses include: Carrying buckets as with a yoke, Harvesting crops, Furrowing ground, Slashign enemies, Shooting field arrows (1d4+2/1d4+1), and Strumming as a stringed instrument. Sithak (Sword Bow): Speed Factor 3 Type PS Size M Damage: 2d4/2d6 WT 3.5 Sithak (Bolt): Speed Factor 7 Type P Size S Damage: 1d4+2/1d4+1 WT .1 ROF 2 Range 4-8-16 Cost: 1sp NOTE: Kender are the only ones who can use all the weapon's functions while only paying one proficiency slot/cost for the weapon due to the fact that this is one of their racial weapons. Non-Kender who want to use this weapon would have to take a proficiency for each of the weapons special functions/attacks.`@`@dP/SP/SMMSithakdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The Crusades Sithak Bolt:Bolt for The Kender Sithak (Sword Bow in Non Kenderspeak).==dPPLL2/rnd2/rndSithakdBronze Age/AncientCultures of the Roman Age Dark AgesLate Middle Ages/Renaissance The CrusadesBowsSithakSling +16?=448P/BP/BSS1/rnd1/rndSling +1?dStone Age/SavageStaff of MagiusZ(+3 protection, +2 to hit [dmg 1-81, continual light [1 /day], feather fall [1 /day]), dStaff of MagiusOdStaff Sling +1;@470BBMM 1/rnd1/rndStaff Sling +1@dBronze Age/AncientCultures of the Roman Age Dark Ages The CrusadesLate Middle Ages/RenaissanceSword, Rapier +1M@490PPMMSword, Rapier +1@dLate Middle Ages/RenaissanceSwords: Fencing weaponsSword, two-handed +5 CursedSword +5, Cursed This performs in all respects as a +5 weapon, but when its wielder is faced by an enemy, the sword will weld itself to the character's hand and force him to fight until the enemy or the wielder is slain. Thereafter, the possessor can loose, but never rid himself of, the cursed sword. No matter what is done, it will appear in his hand whenever an opponent is faced. The character can be freed of the weapon only by a remove curse spell. @@@@486PPSSSword, two-handed@dOriental CulturesMiddle Eastern CulturesBronze Age/Ancient Dark Ages The CrusadesLate Middle Ages/Renaissance Swords: LargeWhippikVThe Whippik (Whip-Bow) is a thin wand of ironwood that holds a short length of looped catgut on its end. It looks much like a riding whip. The Whippik is the most popular tool among female Kender. Short darts may be fired from this whip bow. With additional lengths of gut and various hooks, grapples, and snares the Whippik performs various functions: Shooting darts (Dmg 1d4+1/1d6+1), Whipping or scourging enemies, Snaring game, Hanging criminals, Fishing, and Strumming as a stringed instrument. Whippik Whip Bow): Speed Factor 4 Type PS Size M Damage: 1d2+1/1d2 WT 2 Whippik (Dart): Speed Factor 5 Type P Size S Damage: 1d4+!/1d6+1 WT .1 ROF 2 Range 4-8-12 Cost: 5cp NOTE: Kender are the only ones who can use all the weapon's functions while only paying one proficiency slot/cost for the weapon due to the fact that this is one of their racial weapons. Non-Kender who want to use this weapon would have to take a proficiency for each of the weapons special functions/attacks.@@dP/SP/SMMWhippikd The Crusades Dark AgesCultures of the Roman AgeLate Middle Ages/RenaissanceBronze Age/Ancient Whippik Dart@Short dart for the Kender Whippik (Whip-Bow in Non-Kenderspeak).==dPPSS 2/rnd2/rndWhippikdCultures of the Roman AgeBronze Age/Ancient Dark AgesLate Middle Ages/Renaissance The CrusadesWhippik